5/4/2023 0 Comments Xcom 2 release timesWith money tight, it’s tempting to go to that Black Market and just unload all of the enemy corpses you’ve accumulated in your bloody return to XCOM glory. ![]() Although you can mess it up easily, so also… This will double your squaddies’ hit points - it’s the biggest single leap in the game. It may still be worth it, but there’s a better way: head to the Black Market and spend intel to cut that time in half. It doesn’t take long to get to the Plated Armor research option, but chances are the first time you see it, it’ll be an imposing 20 days long or so. And the plot missions are obviously necessary, but can be held up until you’re confident in your squaddies - unless you need to knock the Avatar Project down right away. Eventually you’ll learn which combat missions you can skip, but in general you can try to do them all. You definitely need to expand when you have the Intel to do so. From least to most useful: Scanning is mildly useful but not worth worrying about. That’s roughly the level of importance as well. There are four things you can do on the strategic map: scan for resources, make connections to other regions, respond to alien missions, or do plot-critical missions. But if you find you’re constantly struggling to win missions, filling your ranks with brand-new rookies, and especially if you’re behind on armor research to the point where your characters are being killed in one hit, you’re probably too far behind to win this campaign. Sometimes the map and enemy combinations just don’t work. You’re not going to win every mission, even with reloading saved games. Keep your options open, know how quickly you can get to a black site, and you’ll be fine. ![]() Second, there are multiple ways to knock it down, most notably, completing plot missions in combat (like using the Skulljack) and also raiding enemy black sites.Īs long as those are available to you, it’s possible to play through XCOM 2 doing very well even as the Avatar meter constantly hovers around the top. First, even once the meter fills up, the game isn’t over - you’re given two weeks to knock it back down. That meter fills up quickly, and can make it look like you’re losing in a hurry. Your main goal in XCOM 2 is to stop the mysterious “Avatar Project,” which is represented by a meter at the top of the strategic map. Strategic Tipsĭon’t Panic About the Avatar Project. Let’s avoid those mistakes! First at the strategic layer, then at the tactical. It’s a tough game up-front, and can be even less forgiving than that over time - enough small mistakes and suddenly you’re doomed. With 4.5 million squaddies dead after the first week of release, it’s clear there are many, many ways to die. The thread is being unlocked for discussion of the preload and release times.So you wanna get good at XCOM 2. If the first code doesn't work on its own, try the second first. Codes should by 5-5-5 (xxxxx-xxxxx-xxxxx). NB: if you have a key from a third party seller and it's not working, make sure you aren't entering two codes at once. UPDATE: This has now apparently been resolved, at least for the UK. Personally, I'm hoping it's a display bug. 2K is aware of this, but there's no further information at this time. Some users, such as in the UK, report that the Steam store page unlock countdown doesn't match the time above. Zone 3 is the Americas, and unlocks at 12:01am EST (5:01am GMT) Zone 2 is Europe, Africa, the Middle East, Central Asia, all of Russia (European and Asian), Iceland and Greenland, and unlocks at 12:01am CET (11:01pm GMT on the 4th) Zone 1 is South and South East Asia and Oceania, and unlocks at 5:01am AEDT (6:01pm GMT on the 4th) Preload is officially stated to be live, and the unlock times are on the map in the linked announcement.
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